Case study · Our own product

Chinmayi Studio: an AI engine that takes a story and shoots it

Chinmayi Studio — “AI VFX on PTX” — is a Uniblok venture built in partnership with PTX Network. We are building an AI engine for filmmaking: describe a story, and it works out what each scene needs — look, light, cut, sound — and shoots it.

AI filmsVFXGenerative videoBlockchain (PTX)

Chinmayi Studio website homepage on a desktop screen
Chinmayi Studio on a mobile phone

01 The challenge

What needed solving

Everyone has a film in them; almost nobody gets to make it. Generative video promised to change that, but most tools produce impressive clips, not films — moments with no structure that fall apart the moment you try to tell a story.

We built against the three problems that stop AI from making real films. Clips instead of stories: there is no structure tying shots into scenes and scenes into a whole. Faces that drift: a character looks like a different person from one shot to the next. And paying for failed takes: when every attempt is expensive, nobody can iterate. The aim is a film that holds together from the first frame to the last — not another clip generator.

02 What we built

What we built and run

  • 01

    Story to shot list

    The engine turns a story into scenes and shots, and works out what each one needs: look, light, cut and sound.

  • 02

    A generation worker

    A worker that generates, retries and keeps takes consistent, so characters stay recognisably the same across shots.

  • 03

    Cheap iteration

    The pipeline is built so failed takes are caught and retried efficiently instead of being paid for again and again.

  • 04

    The finishing chain

    Conform, grade and encode — the post-production steps that turn generated shots into a finished film.

  • 05

    A sound signature

    A consistent sound identity across the series, so the films feel like one studio’s work.

  • 06

    A community pipeline

    Viewers comment a character, a world or a scene; we run it through the pipeline — stills, motion, grade, sound — and it goes up on YouTube, free.

03 Technology

Under the hood

We are honest about the architecture. Uniblok owns everything around the model: the story-to-shot-list structure, the worker that generates, retries and keeps takes consistent, the finishing chain and the sound signature. Raw image and video generation uses frontier models, rented per call and swappable by design — so the engine gets better as the models do, without being locked to any one of them. The frames on the studio site were made on the engine.

  • Story-to-shot-list structuring (owned by Uniblok)
  • Generation worker with retries and character consistency
  • Frontier image and video models, rented per call and swappable by design
  • Conform, grade and encode finishing chain
  • Sound signature and mix
  • PTX Network: Rametron for storage and delivery of renders across the node network, Meta for fast settlement, Zyta for governance

04 Outcome

Where it stands today

  • Live and publishing: viewer requests turned into scenes and released free on YouTube
  • Every request sharpens the engine
  • At step 01 of the roadmap — proving it in public
  • Renders stored, delivered and settled on PTX Network

See it for yourself: studio.ptx.network (opens in a new tab) · Watch on YouTube (opens in a new tab). We build client products with the same team, tools and standards.

05 Roadmap

Where it goes from here

  1. 01

    Prove it We are here

    Finish the series on YouTube. This is where we are today.

  2. 02

    Grow it

    Build the audience — the goal is one million subscribers.

  3. 03

    Open it

    Open the engine to everyone who has a story to tell.

  4. 04

    Scale it

    Bring the engine to studios and brands.

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